THE
GATEWAY CHRONICLE
July
2000
FROM THE BLACK DESK - June 1997
Another session come and gone. I had me a good time. Joe couldnt make it so I got to play the Gatekeeper which was a kick (performing visions is cool). There was a whole lot going on and all if it seemed to chug along at a nice clip. We even had some very nice moments that came perilously close to being dramatic. Most important, I didnt come home feeling like I needed to fix anything to make the game work. It works. Anything I do now will be fine tuning.
Credit Where Credit is Due
Thanks to our Judges; Tonya Angelus, Eileen Malony and Dave Simkins. Eileen and David did double duty by playing two travelers who crossed the Threshold. Thanks to Drew Novick and Rob Wilson, who portrayed the Caretaker and his Guardian, your hosts for the day. Rob endured the discomfort of wearing full body armor in sweltering summer weather and the frustration of playing a mute character to contribute a very effective element to the setting (earning himself an extra point in the process). Once again, a heartfelt thanks to Kelly Jordine whose culinary labors have been a boon to us all.
Thanks Kell - really appreciate it.
EPILOGUE
The Final Tally for
Session Five
Your three favorite player characters this session
were Autumn (as
portrayed by Dawn Nystul), Catherine
(as portrayed by Lori Ralston) and Captain
Rhys (as portrayed by Kevin MacGregor).
Its the third time around for Catherine, a second first.
Last issue I claimed Jacko was the first character to receive
your accolades twice. It was actually Catherine. Well done Lori.
As of Session Five the top two Factions are Zurek and
the Cabal. There is a three way tie for third place between
Evangar,Vathos and the Church of Dain. Remember that the
Political Power rules are now in effect so Zurek will be the
dominant Faction for Session Six.
Zurek has enough of a lead that Duke Jurel can
consider making a play for the crown. The other Factions are now
in sudden death overtime. They have one Session to close the gap
or Zurek will claim regency. From a game standpoint this has a
lot to do with the fact that most of your characters have chosen
not to involve themselves in the politics of the Realm. This is
understandable but it places the reigns in the hands of the
ambitious minority.
WAR STORIES - June 1997
The Gateway appeared in Vathos, in what was thought to
be a clearing several days from the nearest settlement. When the
adventurers arrived they found a Pantheist Shrine attended by
someone who called himself the Caretaker and a Guardian that
seemed to be an automaton of some kind.
While the Gatekeeper and the adventurers went about
their business the Caretaker attended to his duties, which
involved helping the truly faithful across the
threshold. No one seemed to fully understand what any
of that meant but the necessary rituals were performed twice
during the course of the day, once for a healer and once for a
warrior. The warrior spent a lot of time with Hunter and gave her
his sword before he left. She is rumored to have been looking for
her family and may well have found them.
Fool was conspicuously absent, which may have had
something to do with the Clarite Crystals he acquired for the
High Elves of the Ivory Tower during Session Four. No one has
heard from Fool or the High Elves in over a year.
The Gatekeeper appeared to be a bit younger and more
lucid than he was, the first signs of the effects of the Elixir
he purchased from the High Elves.
There was no word from Captain Gray, who has been gone
for almost two years. A tale is being told in the common rooms of
the Realm of his search for the Postern Gate, a relic which would
allow a mortal man to make the descent into the underworld. This
tale describes Gray as wild eyed wanderer who is so
consumed by his quest that he never sleeps. It also ends with the
line never to return.
There was also no word from Volo. Again. Gaelen has
been unable to find the Barkeep for more than two years and the
Gatekeeper has expressed concern that his old friend may have
been the victim of foul play.
The irrepressibly entrepreneurial Jacko Delight
unveiled the Bank of Jacko and sold deposit slips to
adventurers willing to leave their gold in his care.
Mardigan Trent was seen at the Inn and is said to have
hired several adventurers to accompany him on an Magic Map
Expedition. For those who dont recognize the name Mardigan
works for Zaven Duvarik, the Tarotmancer of Fallow Spire, an
infamous wizard.
Tragic news to report: Apparently Alejandro the Healer
was murdered just outside the Inn and his body was so badly
mutilated that resurrection would be impossible. Details about
his demise are confused but there are whispered rumors that he
was executed by the Turendar for daring to oppose the will of the
Lord of the Iron Gates.
More bad news: Kedrick the Inquisitor never returned
from the third Portal Expedition and his companions didnt
seem to know what happened to him. A short time later Count Skye
also vanished. Skye accompanied Kedrick on the Expedition but he
was seen stepping through the return Portal so his disappearance
is even more of a mystery.
CURRENT
EVENTS
Whats going
on in the Realm...
Zurek continues to gain influence throughout the
Realm. Arthon recently celebrated his 18th birthday, a milestone
that makes him a man in the eyes of the people and a more serious
contender for the throne.
The Alliance of the Faithful is meeting
again, this time in Evangar. It is assumed that Duke Claridge,
Duke Winterborn and the Archbishop will be discussing the Zurek
lead and what can be done about it. The Church and Evangar are
still deadlocked on the issue of leadership.
Blacksteels attempts to reinvent himself have
been foiled by his ambition and impatience. His first concern has
always been rapid reunification and diplomacy is seldom the
swiftest route. Insiders think his temporary change of heart was
a misguided attempt to impress Dana Vamadrexus that he has
recently abandoned. Thallarins border garrisons have
returned in full force and Blacksteel is hiring again despite
impassioned pleas from Duke Jurel to lay down his weapons and
join the other lords at the negotiating table.
Vathos has sent ships to the Kingdom of Kellar with
the intention of establishing new trade routes. During the days
of the Old Kingdom Kellar and Kaleth were allies but they lost
contact during the Shadow War.
Captain Rhys continues to play an important role in
the fight against the Legion of the Damned. His planned offensive
against a Legion headquarters will be resolved at the start of
the next session.
The influence of the Gatekeeper hasnt gone
unnoticed. He is said to be a favorite topic of conversation in
courts throughout the Shattered Realm. A few of the lords of the
land are in favor of what he seems to be doing but most of them
are concerned that an unaligned individual has the power to
affect the regency.
Duke Claridge is uncharacteristically outspoken on the
issue and has recently stated that the Gatekeeper and his
band of rogues are not welcome in Argoth. This may be
the first move in a play to replace House Winterborn of Evangar
as the secular figurehead of the Church.
A
WORK IN PROGRESS
Additions,
Revisions and Updates to the Core Rules
REVISION: No More
Quests
What was I, nuts? Besides the time commitment this
would involve the entire concept of Questing would have disrupted
the balance of the rest of the game. For example, there are rules
for things like Survey Maps and player initiated Expeditions. If
I let the players participate in what amounts to a tabletop RPG
between sessions I end up robbing the LARP sessions of a lot of
their significance.
NEW RULE: Between Time
As you may or may not know the Sessions are intended
to be roughly 6 months apart (or 1 year in the 2 month break
between 4 Session cycles). This means we have already played
about 3 years of game time.
We know what goes on in the Rams Head but we
actually have very little idea what transpires in the time
between appearances of the Gateway. Your characters have lives
and adventures that have little or nothing to do with the
Gatekeeper and his Portals. So how do we determine what goes on
between Sessions?
Up until now our answer as a group has been to make a
halfhearted stab at filling in some of the details but without
guidelines this can be very tricky. For a while I thought maybe
the Quest rules would do the trick but that was a bad idea for
the reasons I have already discussed.
From now on the time between games will be called
Between Time and will be an important commodity that you will
have to spend as wisely as any of your characters other
resources. Time is often more valuable than gold after all.
To keep things simple your character can only do one
thing with his Between Time each Session. You will occasionally
be presented with opportunities during a Session which are
introduced to the game by the gamemaster through Proxy Plots.
Those which require a Between Time commitment will be clearly
labeled as such. There are also some new Advantages such as
Mentor which will require the use of your characters
Between Time.
Things You Can Do With Your Between Time
Pursue Proxy Plots: I have already mentioned your character will be given opportnities to do things Between Time. For example, Hunter, Kobar and Turan went on a Between Time adventure that came from a Proxy Plot given to Hunter at the beginning of the Session. The adventurers wont recieve any extra experience for the adventure and they werent paid for their efforts, in fact, they pitched in to buy livestock for the troubled town. The only material return on their investment of time are a few measures of Troll Blood that they will probably give to Catherine. Why do it? They are heroes and it was the right thing to do.
Fill in personal details: From time to time I would expect a character to fall in love, get married and/or have children, and not necessarily with another PC. Whenever you dont have anything more pressing to do, use your characters Between Time to flesh out his personal life.
Things You Cannot Do With Your Between Time
Acquisition of Resources: Unless the gamemaster has given you a Proxy Plot which says otherwise, your Between Time activities will not give your character gold or significant items of any kind. Your characters Between Time income and expenditures are assumed to balance out.
Subplot Resolution: Subplots are resolved during gameplay unless special arrangements are made with the gamemaster. If you are supposed to find a lost runesword you cant say you did it between sessions.
Abilities That Require Between Time Commitments
Assassinations: Killing someone takes a lot more time than you might think if you do it properly.
Cartography: Drawing up a Survey Map requires a Between Time expedition to the area in question.
Mercenary Captain: Leading your unit is now a Between Time commitment. You can let one of your lieutenants do the job for you but if you do your unit will be worth 1 less Plot Point than it would be with you at the helm.
Magicians: Casting 1 or more Ritual Spells which are defined as Major Magic is a Between Time commitment.
REVISION:New Foci
I like the Focus rules but three Foci is not enough. A
character's Focus can go a long way toward defining his role in
the game but not everyone is Heroic, Mercenary, Political, None
of the Above or Nothing in Particular.
Im adding three more Foci to fill in some of the
blanks that will give you six options (seven if you count the
Lack of Focus Disadvantage). If one of these suits your character
and you want to switch over let me know.
Arcane: Magicians Only. Characters with this Focus seek magical knowledge and power before all else. They recieve an extra Experience Point for any Session during which they acquire magical knowledge or power in the form of Grimore Pages, Monographs or magical tools such as Magestaves, Magic Wands and Orbs of Power (Spell Scrolls and Magic Scrolls dont count). They gain 2 points if what they acquired is truly unique (an Orb of Power is worth 1 pt, the Orb of Alkaris is worth 2 pts). Arcane characters thrive on tapering with powers they dont understand.
Evangelical: Priests Only. Characters with this Focus exist to further the ethos of their god. This is true to an extent for all priests but for Evangelists all other concerns are inconsequential. Evangelists recieve an extra Experience Point for any Session during which they actively preached the tenets of their faith on at least three occasions to at least three characters. If the Evangelical character manages to convert one or more player characters he scores 2 points instead. If you decide to give this Focus a shot, go easy on the heathens or they will make a habit of avoiding you.
Wicked: Characters with this Focus are simply evil. They recieve extra experience for any session during which they were truly despicable. This is intentionally vague and is decided by the gamemaster. If your character would be booed if the game were a movie you probably qualify.
REVISION: Indebted
The current description is unenforceable. From now on
an Indebted character must pay gold equal to his Wealth plus 10
at the end of every Session or he earns one less point of
experience (a character with a Wealth of 12 has to make a payoff
of 22 gold a session). Im aware that this reeks so you are
free and clear after making a number of payments equal to the
number of points you take for the Disadvantage (Indebted is now
worth anywhere from 1 to 10 pts and isnt worth anything
extra for Poor characters).
You can make a lump sum payoff but it will cost you
one and a half times the value of the remaining payments (a poor
character with 6 pts worth of debt who made 2 payments could buy
off the rest of his debt for 60 gold).
REVISION: Political Power
Some of the Factions say they offer twice
or double experience under certain circumstances. In
each case this should have said an extra point.
REVISION: Quarterstaff
Quarterstaff is now a Subskill of Outdoorsman so you
will be able to learn how to use a Quarterstaff as an Outdoorsman
or Warrior.
REVISION: Rivalry
This just dont make any sense. Competing for
experience doesnt work. Lets try this instead - when
you buy this Disadvantage you and your Rival decide what it is
you are competing for. It can be just about anything. The loser
gets one less point of experience for the session (the winner
doesnt get anything but the satisfaction of beating out his
Rival, this is a Disadvantage after all).
LIVING
LEGENDS
Famous Characters
Captain
Owl Darkhunter
as written and played by
Corrie Hrubes
As related by Lieutenant Darylle Jimm
I been with the Captain from her begin'en, before she had a real army. I was
captured an forced into slavery by the evil Legion o' the Dammed. They done put us to work
in a nearly deserted outpost in the middle o' nowhere. The gaurds was none to smart but
escape seemed impossible, as it were desert all around an we was beat all the time with
whips, an near starved, an everything.
My life was over. Not that I'd had much of a life. Working as a freelance
mercenary ain't all guts an glory like they talks about. When I got captured I had no gold
what-so-ever, a tavern bill I could'nt pay, an was seriously considering a life of crime.
The Legion, and then the Captain, changed all that and I stand here today as the best I
can be.
The day I first laid eyes on Captain Owl a dark cloud passed over my heart
which I surely believed would never be lifted. Her black armor was spotless an shining
even in the dusty streets, an she moved with an attitude of authority, even arrogance,
amongst those I consider, to this day, to be my enemy.
She walks right up to the taskmaster in charge. I recken she knew he was in
charge, cause he was the biggest an ugliest o' the bunch. She orders him to get her a
wagon an to have it filled with supplies an he argues with her.
She killed him.
On the spot.
The next brute in charge moved right quick to obey her, an when the Captain
ordered me an another slave to carry supplies to the wagon for her, we thought she was
just another black-hearted Legion commander so we obeyed for fear of our very lives. We
done loaded the wagon. Then she ordered us to drive it.
When we got to a town, she sold the wagon an the supplies, an bought us horses,
new weapons, gave us some silver, an even bought us drinks in the tavern.
We followed her orders then not knowing what to make of it, an traveled with
her to more small outposts, where she did the very same thing, (ordered a wagon be filled
with supplies by soldiers, then ordered them to drive it to saftey.)
She built herself a loyal army out o' nothin in a matter o' weeks. By the time
I figured out that she wasn't a Legion commander, we had shared in many life threatening
situations, destroyed evil creatures, an the Captain had more than proven herself to us in
battle.
Do you know, she has even shed her own blood to protect her men, an it ain't
green like they says elves blood is. To this day I don't know where she got the nerve to
steal us away like that an I don't much care. Come to think of it, I don't know anything
about the Captain's life before she found me, but thats o.k. too. People may think it
strange that an army would blindly follow a lady, especially an Elven type, see'n as how
they're sposed to be all, you know... funny... odd like, and magical?
But the truth is, the Captain takes care o' us, an treats us all with respect.
I have found her more worthy of my allegience than any King or commander I've ever seen or
heard of. I'll follow her anywhere an serve her loyally.
Gateway Chronicles Copyright (c) 1997, 2000 by Alex Gray